As General Manager of the Unreal Engine, Marc oversees the growth of Epic Games’ Unreal Engine business into all markets including game development but also film, television, AEC and
manufacturing. Prior to joining Epic Games in mid-2016, Marc was a partner and Entrepreneur-In-Residence at XPND Capital, a Montreal-based investment fund. Between 2002 and 2013, Marc ran
Autodesk’s Media & Entertainment business unit steering development and marketing of the industry’s leading 3D animation and VFX software products 3ds Max, Maya, MotionBuilder and Flame for
more than a decade. Marc started his career at TDI in 1988, and joined Softimage in 1991 where he ran 3D Products and oversaw the design and development of Softimage XSI.
Filmmaking Beyond Boundaries: The Virtual Production Team